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Thursday, December 22, 2011

POW! Marvel, DC and the other comics publishers finally go digital











On behalf of what must be hundreds, or dare I even say thousands, of comic book readers who also own phones, tablets, and even our own home computers, it is my pleasure to finally welcome the comic book industry into the 21st century. Each of the big four comics publishers (DC, Marvel, Image, and Dark Horse) have committed to releasing every issue of every comic for digital download on the same day that the physical comics ship to retailers.

Well, okay: Marvel’s only announced their plans to bring the rest of their titles to same-date-digital by April. But I’ve been eager to write that sentence ever since I got my first iPad.

Why is “same date delivery” important? Particularly when casual readers don’t necessarily rush out every Wednesday to pick up their comics fresh off of the UPS truck?

It’s more symbolic than anything else. The true significance is that the distribution of digital columns is no longer going to be selective or strategic. In music and books, you can freely assume that anything you can buy as a physical object can also be bought digitally. I stand at the intersection of Comic Book and Tech Geekdom and even I couldn’t get myself interested in digital comics before now. The whole concept was like that awful comic book shop that I drive past on my way to my usual shop: the owner orders very small quantities and only orders books that he himself likes. If I’ve no idea what he’ll have, why waste my time there?

Now, the big four are in the game.

It sure took them long enough to come around, didn’t it? Granted, a comic page is probably the least-malleable form of content there is, and thus the hardest to adapt to electronic devices. The page is exactly so high and so wide, and has art panels of no fixed size and shape that can follow practically any sequential path from the top-left to the bottom-right. Each panel is a mixture of words and imagery . . . and a smirk in the corner of a character’s mouth can be more important to the story than the words he’s speaking. The words of F. Scott Fitzgerald’s “The Great Gatsby” obligingly reflow to fill any screen. The sinuous and sumptuous artwork of P. Craig Russell in issue #50 of “Sandman” would be horribly diminished by even the slightest adjustment.

It was clear that publishers would make their move when they thought the time was right to go all-in by publishing their complete line of comics digitally the same day they shipped to comics shops. But I was surprised that they left such deep and frantic clawmarks in the floorboards. They only got here after being dragged into it by increasingly-loud Agents of Change:

1) Apple created iOS, the first mobile operating system that could even handle such a complex piece of media. The iPhone begat the iPad -- a device that’s only marginally-less than the perfect digital comics reader -- and also legions of multitouch phones that could, at least, work credibly-well in that role.

Marvel introduced a comics app for their own titles on the day of the first iPad’s release, but they did little with it. Nearly all of the comics they released were years-old, and it was painfully clear that the main role of this app wasn’t to sell this week’s titles, but to drive people to the stores. It was just dull, damnable marketing.

2) Apple created an App Store for iOS that solved most of the tedious transactioning and discovery problems associated with distribution.

3) Multiple digital comics distributors -- most notably, iVerse and Comixology -- established themselves and built great storefronts and reader apps for multiple platforms, which transformed the publishers’ problem from “we need to create a whole new digital factory, distribution channel, and editorial team” to “we need to pick a partner.”

4) The iPad was released and sold so monstrously-huge (particularly among the sort of people who buy comics) that it didn’t really matter that it was the sole successful tablet on the market.

But maybe most importantly:

5) DC comics closed its eyes, commended its soul to God -- or perhaps the New Gods, considering -- and took the leap. They went all-in. And I mean allllll the way in. They didn’t just flip a switch and suddenly spit the same comics out through two spigots. They spent all of 2011 methodically setting a torch to every last one of their ongoing titles and restarted them all in September. Batman, Wonder Woman, Superman, and the Justice League are how you remember them -- mostly -- but every book started with zero backstory. Someone who bought their very first DC comic in September was on exactly the same footing as someone who’d spent the past quarter-century arguing about whether or not Power Girl actually crossed over from the multiverse as it existed before the events of the “Crisis On Infinite Earths” 12-issue limited series.

What a move. One of the problems that digital distribution addresses (from the publisher’s point of view, anyway) is that there are far fewer places to buy physical comic books today. If you want to buy a comic that was released this week, you won’t find it in a corner convenience store and you probably won’t even find it at one of the few national retailers left that still stocks comics next to the rest of their periodicals. You’ll have to find a comic book shop within driving distance and in many towns, such a beast simply doesn’t exist.

(See for yourself: visit comicshoplocator.com and punch in your zip code.)

Turning every home and office with an Internet connection into a comic book store gives publishers a new reach . . . and possibly a new lifeline. DC was smart to realize that “people who don’t have a comic book shop nearby” are practically by definition “people who haven’t been regular comic book readers for a long, long time, or perhaps never were to begin with.”

So: DC made new readers happy by giving them a zero-backstory entry point to every title the company publishes. They made existing readers happy by introducing the company-wide New First Issues as a major crossover story event. We complain about these things, but the sales figures also prove that we buy these things. It was such a huge event that DC Comics grabbed the full and high-definition attention of every form of mainstream media you could name. DC must be happy; sales are through the roof and (according to DC) November will mark their third consecutive month as the #1 comics publisher, after perennially sitting behind Marvel.

Although DC has yet to disclose sales figures on digital sales of what’s termed “The New 52.” They’ve only said that sales have exceeded expectations. Good, but we still need some numbers.

And, not incidentally: these are fantastic comics. In the past three months, DC has published some of my favorite comics of the past five years.

So lots of people are happy with the new digital initiative. How about those bricks-and-mortar retailers?

The reactions of the shopkeeper of my own regular store -- a Boston-area shop that’s been in business for more than two decades -- match up with the bulk of the anecdotal tales coming in across the Web. He sees it as a huge win. Business is way up and everybody’s buying: people who’ve never stepped into a shop before, customers who stopped coming in years ago, and even his regular customers are opening their wallets.

Moreover, he’s selling more Marvel comics and more Dark Horse comics and more Image comics and more independents.

This anecdotal stuff is backed up by DC’s executive VP of Sales, Marketing and Business Development. In an interview with comics news site Newsarama.com, John Rood cites an as-yet-unpublished Nielsen NRG survey that DC commissioned, which claims that business is up at the retailers. Well, of course: they’re benefitting from the relaunch event.

Let’s see if retailers are still happy a year from now, when the “all in” initiatives of all of the major publishers have spun up and reached their full momentum. The comics business is still overwhelmingly based on wood pulp rather than electrons, so there’s time before the wheel truly starts to turn. But lines are already being drawn. Most publishers appear to be pricing “same day” digital releases the same as the print editions. This offers some protection to retailers. They also seem to be choosing to gradually lower prices on an issue as it gets older, which encourages digitally-inclined consumers to wait a month or two and save a dollar or two.

Brian Hibbs, owner of Comix Experience in San Francisco, writes a valuable column for ComicBookResources.com that talks about the comics business from the retailer’s point of view. It’s particularly valuable reading during this peculiar and interesting moment in comics history. Recently, Marvel decided to include a printed code redeemable for a free digital download of the first issue of “Avenging Spider-Man.” In a “Tilting At Windmills” column published in October, he explained his objections to the promotion and why he declined to order that comic.

Primarily, it came down to the fact that retailers weren’t given the choice of opting out of the promotion, and that this information wasn’t included in the original ordering information and thus could be considered a switcheroo. But there were other concerns that wouldn’t occur to a consumer: Hibbs raised the point that by printing download codes in the books he sold to his customers, Marvel was conscripting him into handing the company a list of his customers who were also interested in digital comics. And if a shop loses 10 percent of its customers due to digital alternatives and goes out of business, he wonders . . . what happens to the rest of those regular customers? Do they find a new shop, or do they leave comics for good? They disappear, he believes, citing the effect of multiple shop closings in the San Francisco area on his own business.

DC has also made at least one stumble, in striking a deal to offer their best-selling graphic novels (a whole storyline collected into one thick book) exclusively to Amazon Kindle customers for a limited time. Barnes & Noble was miffed -- they have a digital bookstore too -- and immediately pulled all of those titles from every one of their retail stores.

Consumers don’t have to focus on that stuff, of course. The current state of digital comics is in Fine condition and trending towards Very Fine.

The one area in which it truly falls down is in the fact that all comics from every major publisher ship with digital rights management, no matter where or how you buy them.

It’s unfortunate that publishers couldn’t unite behind a single, open standard that would allow the reader full control where they buy and how they read their comics. The current state of affairs is a strong vote to use Comixology. They’ve been most aggressive in both striking deals with the most publishers and also launching reader apps for the widest range of devices. And while no digital comics distributor is sharing sales figures, Comixology and Comixology-powered iOS apps regularly hold top spots on iTunes’ rankings of top revenue-generating titles. The other distributors are invisible.

Good for them. As for you, this all means that if you want to find the comic you came looking for, purchase and read it on any one device and then pull it down from the cloud and read it on anything else, Comixology is your best bet. The company has released readers for iOS (iPhone and iPad), Android, Windows Phone, Kindle Fire, and an online reader that works in any desktop browser.

Like other digital comics distributors, Comixology does its best to wire up digital comics so that they’re readable on almost any screen size. A bullpen of editors inside the company’s offices take the digital files provided to them by the publishers and maps out a series of “camera moves” from point to point that moves the viewer through the page and the story. As you tap the screen, your view shifts from panel to panel, image to image, text to text, occasionally fading the words out to allow the artwork to take center stage, presenting the story elements in their intended sequence.

It’s an effective presentation. But I’m a conventional comics reader. I’m grateful that Comixology comics can also be viewed fullscreen, one page at a time, and that I can manually zoom. But the across-device syncing works well. So long as the Kindle Fire version of the Comixology app and the iPad version are both logged into my same account, I’m always working with the same pool of content.

There’s one bit of confusion, however: most publishers maintain their own independent comics apps. You can download the Comixology app, the Marvel app, or the DC app. In a sense, they’re all connecting you to Comixology. Why not just maintain a single, consistent storefront?

This week’s big news for Comixology was a new partnership with IDW, a publisher known for its comics based on popular TV franchises like True Blood, Star Trek, Doctor Who. Jeff Webber, IDW’s digital chief, cited the broader reach of Comixology over iVerse, the company’s previous digital partner, as a main attraction for the move.

The changeover is meant to be painless for existing customers -- they download a new version of the app, it simply adds their purchased comics to their Comixology collection -- and IDW titles will be available directly from the Comixology app.

But IDW is still going to maintain separate storefront apps for each of their 8 major licenses. Weber explained that it’s all about discoverability. A fan of “Transformers” isn’t necessarily an existing comics fan and might not go searching for a comic book app and then for Transformers titles. A dedicated app reveals itself in an app store search for practically any character in that series.

It points to the resilient trope of digital marketing: today, your customers are coming in from God knows where so keep a cash register at every door and window you’ve got.

Wednesday is also the day when Dark Horse Comics begins selling their entire line digitally on the same date as the newsstand editions. They’re not using Comixology (their reader is noticeably less-polished) but I welcome them for just one reason: they publish “Usagi Yojimbo,” probably my lifetime-favorite comic series.

You could, in fact, call Usagi my “anchor comic.” Trends in comics come and go. “Fantastic Four” was once among my most highly-anticipated books; now, I absolutely can’t stand it. I used to have no interest in the “Avengers” or “Batman” books. Now, they’re at the top of my list. But month after month, the one week when I’ll almost definitely come down to the shop is the week when I can pick up a new issue of Stan Sakai’s masterpiece of action and political intrigue and adventure set in 17th-century feudal Japan. I usually buy other stuff while I’m in the shop, too, but that’s what brings me in.

If “Usagi Yojimbo” ever ended . . . would I keep coming back to the shop?

Prrrrobably. But not nearly so frequently. I love the comics on my regular reading list, but I also loved “King Of The Hill” and “The Shield.” I got along just fine without them when those shows went out of production. I did keep watching TV, sure, but do keep in mind that this set is right here in my office.

What happens when something -- whatever it might be -- severs that connection between regular comics readers and their retail stores? Do they move to digital? Or do they just move on? From one point of view, the worst danger comic book publishers have isn’t the Internet and it isn’t piracy . . . it’s that any move might crack the fragile ongoing relationship they have with their readers.

To be more optimistic, in a perverse way: it’s possible that the concept of the conventional, printed comic book just gracefully and gradually decline and fade away, while its current fans age out of the system (IE, die) and the youngn’s, who are naturally more drawn to other forms of entertainment or maybe just newer ways of articulating that concept, fail to move up to replace us. That there’ll never be a transition from print to digital; just a transition from print to dust. And thus, this whole argument is a pointless waste of time.


External Reference: www.suntimes.com

Monday, December 19, 2011

Mexico's Film Industry is Going Digital



Mexico's national film institute Imcine is going digital with two deals aimed at VOD and YouTube distribution.

According to Imcine director Marina Stavenhagen, the agency has pacted with Google to present 71 Mexican shorts on YouTube and has also entered an agreement with Cablevision, the main cabler for Mexico City, to present the same shorts as well as 59 features via VOD.

"The future of Mexican cinema is in digitalization, Internet and social networks," said Stavenhagen at a press conference with the local media.

"We are going to see how it works. We think that it is an interesting alternative for release and for the impact on audiences, and we are going to see how it goes for us," she later added.

The films being released are stand-outs spanning several decades. The shorts include Cannes Golden Palm winners "El Heroe" (Carlos Carrera, 1994) and "See Rain" (Elisa Miller, 2006).

The features coming out with the Televisa-owned VOD outlet, and possibly YouTube at a later date, include: Alberto Isaac's "Nest of Virgins" (El rincon de las virgenes, 1972); "El cobrador: In God We Trust" (2006) by Paul Leduc; and Victor Avelar's 2008 "Como no te voy a querer" among others.

Imcine's government coin programs Fidecine and Foprocine help produce most films in Mexico, which has churned out approximately 70 movies since 2006. Next year, they are budgeted to provide another $50 million in funding.

External Reference: www.variety.com

Wednesday, December 14, 2011

Star looks to do a Hulu with Indya.com









Television broadcaster Star India Pvt. Ltd plans to convert its website Indya.com into a digital distribution platform beaming all kinds of content, including that from rival broadcasters, and generating revenue largely through subscriptions.

Star India says it is in talks with Zee Entertainment Enterprises Ltd (ZEEL) and Multi Screen Media Pvt. Ltd (MSM) on the commercial terms of bringing their content onto Indya.com, which will be styled on the lines of Hulu.com, one of the largest digital distribution platforms in the US.

Consumers would be able to access the content on any device, whether it’s a smart TV or a smart phone, from the platform, which could be a potential game-changer in the way television is consumed in this country.







Hulu, which shows movies, episodes of TV series and music videos, is a joint venture of News Corp., NBC Universal and the Walt Disney Co. On one platform it provides content from various networks such as NBC, Fox, ABC, Nickelodeon, deriving its revenue from subscriptions and advertising.



Digital experts say Star had earmarked Rs. 40-45 crore for the digital project, but is likely to spend a lot more because a bigger investment is required for both front-end and back-end operations. The broadcaster had been expected to launch the platform in October-November, but the plans have been pushed to the first quarter of 2012.

Star is working with various technology partners—July Systems, Autonomy Interwoven and the video platform Ooyala, among others—for this project. It is expected to use AdTech’s ad-serving technology. Agencies that are helping with the design and campaign include OgilvyOne, G2 Interactive, and Law and Kenneth (Digital).

Star India’s chief operating officer Sanjay Gupta said the broadcaster had big plans in the digital space for India. The first part of the plan has already been executed with episodes of television shows, or mobi-sodes, being created for mobile phones, and the launch of applications for the iPad and iPhone. The move made it the first general entertainment channel to enter the iTunes app store.

“What we are doing is building a digital ecosystem, through which consumers can access content on their preferred device,” Gupta said. “Bandwidth continues to be a problem in the country, which is why we are collaborating with a lot of third-party companies (technology partners) so that we are able to deliver faster videos and a good interface.”

“We want the technology to be perfect before we go ahead with the launch,” Gupta said, adding the plan was to bring some top television networks onto the platform. “The more the numbers, the better it is,” he said, because the idea was to position the site as a one-stop destination for content.

Gupta cautioned that much of the project was a work-in-progress; it may start in a small way and be built up along the way.

He said it was premature to comment on whether Star would monetize all the content on the site and what revenue-sharing model it would adopt with its partners. The business model would be largely subscription-based, although advertising could contribute a part of its revenue.

He added that the current distribution contract with Zee did not cover this venture. “We are in fresh discussions with Zee on this matter,” Gupta said. He did not comment on how much money would be invested in the venture.

Danish Khan, vice-president of marketing at MSM, remained unavailable for comment. An MSM spokesperson said the company was not in a position to comment. A ZEEL spokesperson did not respond to Mint’s email and phone queries.

Prasanth Mohanachandran, founder of digital company AgencyDigi, said Star will have a sizeable first-mover advantage once the project gets off the ground.

“Competing networks could very well think of starting a similar venture themselves,” he said. “But it would take them a window of one-and-a-half years in order to put it together. If they choose not to come on board the Star platform, they lose the money-making opportunity, and plus it’s a year or more of waiting.”

Mohanachandran added that there isn’t much Indian online video content currently, let alone paid-for content.

“The audio-visual format bridges the barrier of literacy. Indian producers would have avenues to put in content and generate money from that content,” he said.

Mohanachandran says it’s a misconception that people will not pay for online content. “People using iPhones are already used to paying for content. Even in tier-two cities, there are SIM cards with pre-loaded content,” he said

Mahesh Murthy, chief executive and founder of digital marketing firm Pinstorm Technologies Pvt. Ltd, said any general entertainment channel would want to expand its base and reach out to the people migrating online.

“They want to follow the YouTube success story. But the thing that’s worked for YouTube is that it’s quite democratic in the content that it puts out. For instance, it does not give precedence to a soap versus a Kolaveri and that’s led to its popularity. There’s every form of video content available.” The reference is to Why this Kolaveri Di, the Tamil music video that’s been watched by millions since its YouTube debut last month.

L.K. Gupta, chief marketing officer at LG Electronics India, said digital expansion is a logical move for media companies.

“As of now, only YouTube is structured and geared to provide huge video content, but it is everything for everyone. A focused approach guarantees quality video content,” he said.

India has less than 200,000 smart TV sets, but over 10 million smart mobile handsets, Gupta said. “Add to this premium-end tablets and there is an audience,” he said, “but is doubtful whether users would be willing to pay for content given a profusion of free videos.”

Abdul Khan, senior vice-president at Tata Teleservices Ltd, shares Gupta’s doubts about the revenue model.

“It’s a networked world and eventually everything’s moving to an open-source model,” Khan said. “Star is ahead of the curve but I have doubts on the business model. There haven’t been too many successful subscription models online.”

External Reference: www.livemint.com

Friday, December 9, 2011

FilmBuff Signs Streaming Pacts With 5 International Distributors
















The film sales representative has struck streaming and rental pacts with YOU On Demand (China), Nyoo TV (India), Voddler (Sweden), BigPond (Australia), FetchTV (Australia) and Rogers On Demand Online (Canada).

FilmBuff has previously expanded into the international market, signing distribution agreements with LoveFilm, blinkbox, iTunes UK, iTunes Canada and YouTube Canada.

“We are excited to bring our films to a much larger audience and expand FilmBuff’s worldwide reach as a curator for independent content,” FilmBuff’s International Programming Manager Rebecca Sosa said in a statement.

Upcoming FilmBuff international releases include Banksy’s new documentary "The Antics Roadshow," Harry Shearer’s documentary, "The Big Uneasy," and the Polish Brothers’ drama "For Lovers Only."

External Reference: www.reuters.com

Thursday, December 8, 2011

HFA & SoundExchange Team Up For Unpaid Digital Royalty Distribution











The Harry Fox Agency, Inc. (HFA) and SoundExchange have teamed up to notify thousands of artists and labels of unclaimed performance royalties collected by SoundExchange. As a result of this collaborative effort, artists and labels that have not yet registered with SoundExchange will be notified of unclaimed royalties from the non-interactive digital streaming of their recordings. The royalties are generated from digital service providers such as SiriusXM, Pandora, Yahoo, Live 365 and AOL as well as digital cable and satellite TV services. To date, SoundExchange has paid out more than $800 million in performance royalties for billions of digital performances.

As part of SoundExchange’s ever-expanding outreach, this joint effort impacts over 14,000 artists and 1,200 labels who collectively are owed more than $10 million.

"We are excited to join forces with the team at SoundExchange, an organization that shares our belief that artists and rights-holders should be properly compensated for the use of their work," said Gary Churgin, President/CEO of HFA. "This collaboration enables HFA to leverage our capabilities to benefit so many deserving artists."

"SoundExchange is pleased to work with HFA, as we have with more than 125 organizations from across the industry, in our ongoing efforts to spread news of these royalties to all the people who deserve the funds," said Michael Huppe, President of SoundExchange. "We are asking all identified artists and rights owners to register with us to ensure they receive their fair share of these royalties. In this emerging industry, every revenue stream counts."

External Reference: www.fmqb.com

Wednesday, December 7, 2011

Library Wars: Amazon and Publishers Vie for Control of E-Book Rentals




As the digital era unfolds, the role of libraries in the distribution of e-books has emerged as a significant issue of contention. While print books are still the mainstay of most libraries, and audiobooks are accepted as a regular feature, there is considerable uncertainty about how to handle e-books. Among the six largest trade publishers, only Random House has been selling e-books to libraries without restrictions, and a spokesman said that it is now "actively reviewing" its position. Macmillan and Simon & Schuster do not sell e-books to libraries at all. Hachette and Penguin withhold their newest titles, and HarperCollins caps the number of times a book can be loaned at 26 after which, in principle, it needs to be repurchased.

The soaring popularity of e-books and the dominance of Amazon and its proprietary Kindle reader have apparently made these publishers wary of the impact on sales. Smaller publishers and academic presses share those concerns and recognize that e-books could, over time, replace print books as the format of choice among students and scholars, which would seriously undermine their revenue model. About two-thirds of libraries across the country now offer some access to e-books, mostly working through OverDrive, which is the leading provider of digital books to institutions. Initially, Amazon did not make its Kindle e-books available to OverDrive. When Amazon changed that policy this past September, library patron access to e-books substantially increased, and publishers privately expressed concern that substantial numbers of e-book buyers would become borrowers instead. Steve Potash, chief executive of OverDrive, told the New York Times that connecting libraries to the Kindle "is going to bring millions of readers to the public library."

Libraries are a valued pillar of the book business, but the prospect of widespread downloading of e-books unnerves publishers because digital files can be easily shared and used in perpetuity, and because Amazon has proven to be an especially tough negotiator over terms in other aspects of the book business. Announcing before Thanksgiving that it was limiting the sales to libraries of new titles in e-book formats, Penguin said that, "due to new concerns about the security of our digital editions, we find it necessary to delay the availability of our new titles in the digital format, while we resolve concerns with our business partners." In response, Carrie Russell, director of the American Library Association's Public Access to Information program, said "Penguin says that they have security concerns with library sales which we find puzzling. There is no evidence that security breaches have been tied to public libraries or library users. One would think this is more of an issue with everyday consumers or hackers who do not want to pay for ebooks."

In fact, the publishers' real concern is turning over an ever greater share of business to Amazon; in particular, its recently launched Kindle Owner's Lending Library, which when linked to public libraries through OverDrive could enable remote access to books. "Now with the right credentials," Jeffrey Van Camp wrote on the website Digital Trends, "a person could technically get on his or her computer and start borrowing new books and not paying for anything with relative ease. Of course library lending must have always been a source of contention for publishers as users don't pay for rented books, but this new service makes it more convenient, which may scare Penguin and other publishers."

Driving home the point, the post continued, "Amazon has been known to be pushy about new features, usually for the betterment of its users, but sometimes to get an edge on the competition." A number of publishers have complained that their books have turned up among the offerings on the Kindle Owner's Lending Library, even though they have chosen not to participate in the program. Publishers Weekly made a similar argument, asserting that Penguin's move, as well as the stance of the other large publishers, "is yet another sign that despite considerable talk of librarians and publishers coming together to work out solutions, tension over digital content is in fact escalating. In 2011 alone, two major publishers have scaled back their policy on library ebooks; [and] the Authors Guild is suing university libraries over its plan to digitize out-of-print and orphan works for use in an educational setting."

Librarians, encouraged by the dramatic increase in e-book borrowing since the September launch of OverDrive's library lending program for the Kindle, are eager to refute the publishers' complaints. OverDrive executives say that e-book checkouts have tripled this year over 2010, with two million new users signed up as digital borrowers. According to Publishers Weekly, Ruth Liebmann, director of account marketing at Random House, made the best case on behalf of the libraries earlier this year. "A library book does not compete with a sale," she said, "A library book is a sale." Libraries are comparable to independent booksellers as a percentage of business, and they "never send books back." Liebmann said that Random House's goal was to have books in libraries in multiple formats, as they are in retail. That may well turn out to be the long-term position, but in the meantime, as the spokesman said, the company's policy for library e-book sales is under active review.

Digital Trends sees the dispute as a tug-of-war between publishers and Amazon, in which the libraries are caught in the middle. "Is this an industry squirming because times are changing or is this Amazon pushing its power too far?" The question is an intriguing one.

External Reference: www.theatlantic.com

Tuesday, December 6, 2011

VEVO Will Expand Beyond Music Videos









VEVO has breathed new life into what seemed like a dying business: music videos.

It was created almost exactly two years ago by a pair of record companies -- Universal and Sony -- who wanted to make music videos more of a business.

At the time, music videos (including lots of pirated copies) were spread through countless distributors, and the labels and artists had no easy way to track and monetize them.

The company launched with a distribution deal with YouTube, but VEVO gets first run at selling ads for its content that runs on YouTube. It's also distributed elsewhere, including most recently through Microsoft's Xbox Live service.

Since launch, VEVO has gone on to become the most popular music related Web site, and number three video site (behind YouTube and Facebook) with almost 57 million monthly unique viewers who spend an average of more than an hour at the site.

It has also paid out more than $100 million in royalties to the artists and other content owners who distribute videos through the site.

We caught up with VEVO CEO Rio Caraeff to talk about the future of the company, and music video online.


External Reference: www.sfgate.com

Breakthrough Sets Up Film Distribution Unit







Breakthrough Entertainment is entering the arena of feature-film distribution, having set up a dedicated acquisition and sales unit for movies that will be led by Marina Cordoni.


Breakthrough's film division will represent independent movies across TV, home entertainment and digital platforms as well as manage each title's theatrical release. The new shingle will also manage theatrical feature distribution in Canada.



Serving as the VP of movies, Cordoni will oversee all acquisitions and distribution areas for the film division. Cordoni joined Breakthrough in 2005, with oversight for the development, financing and distribution of original and third-party produced feature films and TV movies.

The new division launches with six feature films for worldwide distribution. The slate includes Gods of Accident, a thriller directed by David A. Fischette and Jayme LaForest and written by Jayme LaForest; Dancing on the Edge, a suspense drama written by Alexander MacKenzie; and Coffee, Sex, You, a romantic drama starring Rosie Fellner, Casper Zafer and James Oliver Wheatley. Also in the catalogue are The Wrong Mr. Johnson and Hooked on Speedman. Breakthrough's film unit also has the Canadian rights to a sixth film, Good Day for It, a modern-day western starring Robert Patrick, Lance Henrikson and Hal Halbrook.

“The establishment of a dedicated film distribution division—added to our company’s robust television production and distribution operations and renowned digital entertainment and games division—further positions Breakthrough Entertainment as a fully-integrated entertainment studio,” said Nat Abraham, the president of distribution for Breakthrough Entertainment. “Through her tenure with Breakthrough Entertainment, Marina has combined her sales prowess and creative skills to contribute towards the ongoing growth of our company and the success of our impressive roster of independent film producers.”

Cordoni added, “The emergence of digital platforms is one among a number of recent developments that are generating new opportunities for the independent film production community. In speaking with many film producers, one common theme has been the need for a distribution home that is both flexible and accessible enough to positively address their unique business objectives. In essence, independent film producers are searching for a real distribution partner—and that is exactly how we have set up our film division.”

External Reference: www.worldscreen.com

Monday, December 5, 2011

Vizrt Signs USD 400,000 Broadcast Graphics Deal with Virgo Media Ltd. in Bangladesh







Vizrt Ltd., a leading supplier of production tools to the digital media industry, announced today it has entered into an agreement with Virgo Media Ltd. (Channel 9) in Bangladesh worth approximately USD 400,000.

Channel 9 is the first entertainment channel to sign up with Vizrt in Bangladesh, where the Company has already built as strong position in the news and weather broadcast markets. The HD channel caters to the youth market with in-house programming, as well as music videos and reality shows.

Viz Engine will power the channel´s HD content. Pre-production and live content will use Viz Trio as their character generator (CG) and Viz MultiChannel will provide high quality graphics for channel branding. In the studio, Viz Virtual Studio will be used for complex, animated 2D and 3D sets.

External Reference: www.reuters.com

Thursday, December 1, 2011

Studio 100 Media Signs Digital Distribution Deal with Kodobi





















Studio100 Media GmbH, a subsidiary of Belgium’s leading family entertainment group Studio100 today announced a new digital distribution agreement with content aggregator Kidobi.

The agreement gives the pre-school targeted streaming video platform digital distribution and VoD rights for several shows from its programming library for a three-year period commencing December 2011. The licensed titles include classic shows such as Maya the Bee (104 x 24 mins), Tabaluga (78 x 26 mins), Lapitch (26 x 30 mins), and Art Alive (50 x 4 mins).

In addition Kidobi has the rights to the pre-school 3D animation series Vipo (52 x 11 mins), Florrie’s Dragons (52 x 10 mins) and the multi platform 3D and CGI quiz show Kerwhizz (26 x 22 mins).

Studio100 joins other top producers and distributors of preschool content in embracing Kidobi’s unique online distribution platform. “With the addition of this terrific slate of new programming, Kidobi has established itself as a leading source of entertaining and educational shows for pre-schoolers,” said Eric Sorenson, Director of Research & Content at Kidobi. “We are thrilled to partner with Studio100 to deliver classic children’s programs and exciting new series to our growing audience.”

Patrick Elmendorff, Managing Director of Studio100 Media added, “We are delighted to be partnering with Kidobi and offering this unique delivery platform a number of shows from our program library. Parents and pre-schoolers will have access to our high quality shows on their video playlist and be secure in the knowledge that this online viewing tool is a safe place for kids to learn and be entertained on the Internet”.


External Reference: www.prweb.com

Wednesday, November 30, 2011

AdGenesis and TVGenesis Merge to Create Genesis Media
















Two leading online video advertising and content distributors, AdGenesis and TVGenesis, today announced they have merged to form Genesis Media, a full-spectrum online video distribution and targeting platform. Genesis Media will enable advertisers to target their desired consumers through the industry's first cost-per-verified-view broadcast model, which matches relevant brand videos to opt-in consumers based on their interests and online habits.

Genesis Media's targeting algorithms deliver 20 times the engagement of pre-roll advertising and 100 times the engagement of traditional banner ads. The Genesis Platform has five million registered users and reaches 150 million viewers per month across thousands of premium publishing partners.

The company also announced the appointment of Andrew Reis as interim chief executive officer. A proven entrepreneur, Reis co-founded Tremor Media and helped pioneer online video advertising. He also co-founded TVGenesis and will join Genesis Media's Board of Directors.

"Genesis Media improves advertisers' ability to reach and activate their desired customers with transactional video and full accountability," said Andrew Reis, interim chief executive officer of Genesis Media. "By bringing together two powerful platforms to create Genesis Media, we have unified video distribution and activation into one seamless experience."

The platform has already delivered unprecedented, subscription-level data and engagement and soon will be extended across the entire Genesis network of publishers. Genesis Media will announce major publishing partners before the end of the year that will result in a doubling of Genesis Media's brand matching reach.

"For retailers and e-commerce providers, Genesis Media extends the impulse buy from the physical store to online video and ensures the consumer's intent-to-purchase," said Joshua Feuer, co-founder, chief product officer and industry e-commerce expert. "Our patented Ad-Match™ and View Verification™ software changes the way digital video is distributed and consumed. It also transforms how our publishing partners interact with their user base and program their content to create new and high-performing online videos."

"Consumers love brands and brands are always looking for ways to get closer to consumers," said Richard Smullen, co-founder and chief revenue officer. "Genesis Media helps advertisers speak to their desired consumer on a one-to-one basis, on a much grander scale. By matching consumers and brands, Genesis Media can deliver stronger ROI for advertisers."

Product Roadmap

Genesis Media will build and support the existing product portfolio with new content and brand matching applications, including its patented Verified View™ technology, which guarantees that consumers watch brand videos. Genesis Media also plans to develop video offer banks that will appeal to opt-in consumers, and will provide targeted offers from deal-of-the-day, group and flash sale sites as well as e-commerce sites starting to leverage video marketing and distribution.

External Reference: www.sacbee.com

Tuesday, November 29, 2011

AMI Enters $10M Dollar Deal to Outsource Production





American Media, Inc. has entered into a more than $10 million deal with media production agency Fresh Media Group (Group FMG) as part of an ongoing effort to reduce production costs while scaling up its content distribution to various platforms.

Group FMG was selected because of its “global footprint,” says Michael Esposito, SVP, operations and digital production, which will allow AMI to “strategically source work to where it makes sense.”

“In a fully digital environment, we can handle the creative here in New York, technology in the UK, and certain production services out of Chennai, India,” Esposito tells FOLIO:.

The different time zones allow AMI to run a 24-hour operation without paying a premium, says Esposito, which is particularly relevant to the company’s weekly publications, including The National Enquirer, OK! Magazine, and Soap Opera Weekly.

AMI also plans to leverage Group FMG’s technology expertise to ramp up its content distribution to emerging platforms, such as mobile and tablets. “Content production is proliferating,” says Esposito. “This allows us to scale up.”

Esposito refers to this partnership as “the next step” in a series of production enhancements that have so far resulted in a 50 percent cost reduction over the last twelve months.

AMI intends to also offer these services to its publishing services clients, which include Playboy.

Group FMG lists as its clients Bauer Publishing, Conde Nast, Dennis Publishing, Haymarket Media Group, Readers Digest, and Hachette Filipacchi, where Esposito previously worked as vice president of operations.

External Reference: www.follomag.com

Sunday, November 27, 2011

Jesta Digital Moves to the UltraESB











AdroitLogic, developer of the high performance Open Source Enterprise Service Bus (ESB) UltraESB, today announced that Jesta Digital, a leading global provider of next generation entertainment content and services for the digital consumer, successfully migrated their ESB clusters from the WSO2 ESB to the UltraESB. Jesta Digital is behind Bitbop wireless subscription service to deliver on-demand commercial-free television and films to personal computers, tablets and smartphones, and home to a number of well-known and established brands including Jamba and Jamster, which deliver branded content, music, games and apps to millions of mobile consumers.

"In a very demanding and rapidly changing market it is of utmost importance to be able to quickly adjust the technical platform to support product innovation and change. The UltraESB was able to demonstrate to the Jesta Digital Technology team in Berlin that its simplicity, testability, extensibility and performance is made for a matching foundation" said Eric Hubert, the Executive Director of Strategy and Architecture at Jesta Digital.

On the main ESB cluster, Jesta Digital processes around 80 million messages a day with a peak 3,000 TPS across three nodes. The average CPU utilization has been just 5% with the heap memory usage at 300MB with very low GC overheads due to the efficient use of a RAM disk coupled with Zero-Copy and Non-Blocking IO. Prior to the migration, Jesta Digital customized the ESB Performance Benchmark (http://esbperformance.org) to compare the WSO2 ESB against the UltraESB for both SOAP and Hessian messages over HTTP/S for a sample scenario. Benchmark results similar to those published recently on the ESB Performance site were independently verified by Jesta Digital during this exercise. Furthermore the UltraESB showed extreme stability during stress tests executed over multiple days.

"We have a top notch technical team at Jesta Digital in Berlin and it was a great pleasure to work with subject-matter experts who combined first-hand knowledge, passionate work on their product and dedication to tackle the customer's challenges" said Eric.

During the migration process, AdroitLogic also worked with the Jesta Digital team to include some key features for even better enterprise deployment support. Among these is the ability to switch a live configuration with zero down time while messages are being processed. Previously servers had to be gracefully shutdown for updates, resulting in an unequal distribution of traffic across the nodes after a configuration switch, leading to connection related issues. In addition, AdroitLogic developed a feature to easily manage and monitor services and endpoints via automatic registration against a Zabbix monitoring server, using predefined or customized templates via JMX.

The UltraESB is clustered using the Apache ZooKeeper framework, and thus a single node, or the whole cluster can be managed from any of the nodes via a remote web based console, command line interface or via JMX/jconsole.

External Reference: www.sfgate.com

Wednesday, November 23, 2011

Where is the Artist's Revenue From These "Streaming" Services...?








In the beginning, music industry watchers hailed subscription streaming services such asSpotify, MOG, Rdio, and Rhapsody as saviors of the industry, an alternative for listeners and labels to the tyranny of the 99-cent iTunes download.

But artists weren't singing the same happy song.

There was the cautionary (and inaccurate) tale of Lady Gaga earning a mere $167 from a million streams of her hit single "Poker Face." Then came scores of complaints and horror stories related to shockingly minuscule streaming artist payouts, as low as $0.004 per play. Last week, Wired reported that more than 200 labels had withdrawn from Spotify over "poor revenues."

Without question, Spotify and the others have given labels a scapegoat. But behind the finger pointing is a pile of monthly subscription revenues that the streaming companies such as Spotify, Rdio, and MOG share with those labels. How it's subsequently distributed to artists, "I have no idea," says MOG founder and CEO David Hyman. "It's like a black hole. It's based on individual contracts the labels have with their artists. I have no control over it."

Drew Larner, CEO of Rdio, argues the same. "I don't pay the artists directly. I have deals with all the major labels and all the major indies, and they have deals with their artists," Larner told Fast Company recently. "I have no insight into what their artists are paid because every artist deal is different. One artist may have a huge advance, while one may get different royalties."

Spotify, too, has said calculating revenue per stream "totally misses the point." Spotify is "not a unit-based business," says a spokesperson. Rather, as the company told Wired, echoing a earlier statement made to us, value ought to be determined by the following metrics: "1) how many people are being monetized by Spotify; 2) who these people are (usually young people previously on pirate services which generate nothing for artists and rightsholders); and 3) how much revenue per user Spotify generates for rightsholders. Artists can--and do--receive very substantial revenues from Spotify, and as Spotify grows, these revenue streams will naturally continue to grow."

MOG's David Hyman broke down the math for me during a recent trip to the company's headquarters. Standing at a whiteboard, Hyman jotted down numbers and sketched pie charts, passionately arguing why the business model makes sense, and why it's potentially more lucrative than iTunes. Here's how Hyman explains the value of a $10 premium subscriber, using ballpark figures: "Out of every $10, we pay a percentage to the label. I won't give you the exact number, but let's say the labels got $6. They split that $6 amongst themselves based on frequency of plays. In a given month, we tell them, 'Hey Warner [Music Group], you were 30% of plays. You will get 30% of that $6 now.' So let's say we have 1 million subscribers. So Warner would get 30% of that $6 million that month. All the labels split from that pie."

Beyond that, Hyman repeats, he has "no idea" and "no control."

Of course, this all assumes the value of a paying premium subscriber instead than a freemium user--it will take time for conversion rates to increase, although promotions via Facebook have helped draw attention to subscription streaming services. Spotify reportedly already has 250,000 paying subscribers in the U.S., and more than 2 million globally. The company boasts that it's "now the second single largest source of digital music revenue for labels in Europe," and has driven "more than $150 million of revenue to rights holders (i.e. whoever owns the music, be it artists, publishers or labels) since our launch three years ago.”

As for any criticism from indie labels and artists, Hyman says he's unsure why they might be upset. "The indie labels get the same deals as major labels," he says. "How they negotiate their deals with their artists, I have no idea. I don't know why indies would be different than a major. Maybe because nobody is listening to their music?"

And even on iTunes, he says, the average consumer pays roughly $40 per year. "That's like $3 and something-cents a month," Hyman explains. "This is the average iTunes consumer: $3 and change. Out over every $10--again, this is just a ballpark, I'm not giving the exact number--but let's say we pay $6 [per month] to the labels."

External Reference: www.fastcompany.com

Tuesday, November 22, 2011

Cloud-Based Versus Digital Downloads









In a one-two punch the past couple of weeks, both Apple and Google have opened up their own cloud music services. Apple has iTunes Match, a $24.99/year service, andGoogle has Google Music, a music store and free cloud storage solution (you can store up to 20,000 songs for free, but you must upload them to your account yourself) for your music files.

Apple’s service is available only on Apple devices, while Google is accessible as an app on Android devices, and as an HTML5 web app for Apple devices.

Both allow you to stream music directly from the cloud, eliminating the need to mess around with local storage. This makes sense considering many smartphones and tablets (which these services are aimed at) have limited storage captivity. But armed with an unlimited mobile internet plan (or Wi-Fi) you can keep all you music on the cloud and stream as needed, without having to download them.

Both services are currently restricted to US-only users. However there are creative ways for non-US users to sign up for these services, using proxies that give you a US-based IP address. Engadget even published a post explaining how. Or if the circumstance presents itself, you could do as I did, sign up for Google Music while in the US during a quickie visit.

Apart from Google Music, I signed up for Spotify, that Swedish based music-streaming service now making headway in America thanks to its patron saint Sean Parker and his ties to Facebook. Spotify’s links with Facebook are so tight that you need a Facebook account just to sign in.

Spotify usage is likewise blocked in the PH. However if you signed up for Spotify in one of the countries supported, you can continue to use the account globally.

I signed up for the “Premium Account”, which for $9/month allows you unlimited use and the ability to use Spotify on both PC and mobile devices (a wide range of smartphones are aupported from iPhones to Nokia Symbian devices).

Spotify boggles the mind. This service eliminates the need to download any music at all. Any song you care to pull out of your nostalgia banks is stored somewhere in a Spotify server. You only need to search for it. Having found the the track, you can play it immediately, or add it to a playlist. With no need to download it to your device.

External Reference: www.gmanews.tv

Monday, November 21, 2011

A List Games Raises $9.3M to Market Games Digitally












List Games has raised $9.3 million in a second round of seed funding so that it can continue to market games via digital distribution, the company announced today.

The funding comes from parent company Ayzenberg Group, a digital marketer. A List Games tries to take the big risks out of traditional video game publishing deals. Many indie game makers are scrappy enough to find their own capital, so A List Games hasn’t focused on funding games but on marketing them. That’s a big difference between what A List will do and what a traditional publisher does. A List Games calls itself a “go to market” company. While it won’t fund games, it will fund the marketing plans for the games. In exchange, it gets a share of royalties or negotiates some other form of payment.

The Pasadena, Calif.-based startup, (which goes by the spelling [a]list games), focuses on creative ways to get games discovered, which is a major challenge for game makers now that there are hundreds of thousands of apps appearing on app stores and web sites. A List Games tries to get games noticed and drive up purchase intent in digital game markets.

The company funds and executes advertising, public relations and marketing programs in return for a share of revenue. With new money from Ayzenberg, the company can pursue more partnerships with makers of high-end digital games, particularly in the fast-growing sectors of free-to-play PC, tablet and mobile games. In free-to-play games, users play for free and pay real money for virtual goods.

An example of the way A List Games works is the title pictured above, APB Reloaded. That online game was developed over five years at a cost of more than $80 million. But it launched last year amid poor reviews, and the original publisher, Realtime Worlds, went bankrupt. The monthly subscription game was shut down in September. Then GamersFirst, an operator of free-to-play games, acquired the title and relaunched it using the free-to-play model.

GamersFirst put the title back into development, with about 25 or so of the original APB team members working in a new studio, Reloaded Productions. Realtime Worlds founder and APB creator Dave Jones joined the board. The developers focused on redoing the shooting and driving mechanics, which dragged down the original game. They also revised the customizaiton engine. The game relaunched and now it has about 850,000 registered users in the open beta test.

In partnership with GamersFirst’s marketers, A List Games is helping with the marketing of the crime game, which it now markets as “be all that you CAN’T be.” A List is investing in a big online ad campaign, where it can apply marketing tools and techniques based on actual user acquisition data. A List purchases ads on a cost-per-acquisition basis, enabling better return on investment for ads. It is also promoting different offers for in-game virtual goods. And A List has a number of affiliate and other types of marketing partnerships as well as sharing programs. The latter focuses on getting existing fans to share aspects of the game with their friends.

A List focuses on the marketing, but it is unlike publishers, which often also focus on development oversight and intellectual property ownership.

“There is a major shift in the game industry as developers move from traditional retail games to digital, many of them with a legacy of making hits,” said Steve Fowler, general manager of A List Games. “This is showing a trend towards digital games that rival anything sold in a store in production quality and game play depth. It’s also leading to greater competition to draw bigger audiences.”

Market analyst DFC Intelligence recently reported that the worldwide market for digital games last year was $19.3 billion, or about a third of the overall revenue of the game industry. That is expected to nearly double to $37.9 billion by 2013, when digital games will be bigger than console games.

“This is a tremendous opportunity for us to introduce new integrated creative and marketing techniques that draw upon everything we have learned in 18 years of marketing games,” said Eric Ayzenberg, chief strategist and chief creative officer of Ayzenberg Group. “We have proprietary tools built to create campaign transparency and a greater degree of efficiency and trust for our partners, along with more powerful results.”

He added, “They allow us to optimize throughout all marketing stages, just like game makers currently change their games daily to keep the experience fresh. We want to do the same thing during our marketing process to keep our consumer communication entertaining and relevant.”

Fowler said that APB Reloaded is successful as a free-to-play game, and the marketing programs such as traditional ad buys to creative customer acquisition programs are in full force.

Another game that A List Games is marketing is War Inc. Battlezone from Online Warmongers. A List Games was founded in February 2011 with seed money from Ayzenberg. The seasoned staff includes senior marketers from Microsoft, Disney, Activision-Blizzard and Rockstar Games.

A List Games’ advisory board includes David Cole, CEO of DFC Intelligence; Ed Fries, entrepreneur and former creator of Microsoft Game Studios; analyst Michael Pachter, managing director at Wedbush Morgan Securities; Greg Short, president and CEO of market analyst firm EEDAR; Ben Straley, CEO of Meteor Solutions; Alyssa Padia Walles, co-founder of Big Screen Gaming; and Jordan Weisman, founder of Harebrained Schemes.

A List Games has six employees with access to 70 people in Ayzenberg. Its competitors are marketing departments within traditional game publishers.

External Reference: www.venturebeat.com

Sunday, November 20, 2011

Television Broadcast Negotiates License Agreement with Music Groups( Sony and EMI)





Television Broadcasts Ltd. (511), operator of Hong Kong’s biggest TV station, said it reached a license deal with a group representing music companies, including Sony Corp. (6758) and EMI Group Ltd., resolving a dispute on copyright fees.

The agreement with the Hong Kong Recording Industry Alliance Ltd.covers the use of music and videos and will run to 2014, Television Broadcasts said in an e-mailed statement today. “The parties are delighted that the long dispute has come to an end,” it said.

Hong Kong Recording Industry Alliance represents Sony, EMI, Universal Music Group, Warner Music Group Corp. (WMG), and BMA Investment Group Ltd., according to the group’s website.

Television Broadcasts fell 0.4 percent to HK$45.40 in Hong Kong trading yesterday and has gained 8 percent this year, outperforming the 20 percent decline in the city’s benchmark Hang Seng Index.

www.bloomberg.com

Wednesday, November 16, 2011

Google Opens its Music Store to the U.S...What's up Apple?



Google unveiled its much-anticipated digital music store Wednesday as it opened a new front in its battle with Apple to provide services over mobile devices.

For the first time, Google Inc. will sell songs on the Android Market, its online store for apps, movies and books. The service is available over the next few days to customers in the U.S., but it aims to roll it out eventually to some 200 million Android users globally.

Some songs are free, while others were priced at 69 cents, 99 cents and $1.29 — the same prices as on Apple's iTunes. Artists whose work is available right away include Adele, Jay-Z and Pearl Jam. The store will feature dozens of free tracks from artists like Coldplay, Rolling Stones and Busta Rhymes.

Google is offering 13 million tracks for sale, from three of the four major recording companies — Vivendi SA's Universal Music, EMI Group Ltd. and Sony Music Entertainment — and a host of independent labels. Warner Music Group was the major recording company left out. Warner spokespeople did not respond to requests for comment.

Google is allowing sharing of purchased songs over its social network, Google Plus. Friends will be able to listen to one another's songs once for free.

Once someone buys a song, it can be downloaded and is automatically uploaded for free into an online locker. The song can then be streamed over computer and mobile phone browsers, including the Safari browser, which comes on Apple Inc. devices such as the iPad. People who download the Google music app on devices running Android 2.2 and higher can stream stored songs or download them for offline playback within the app.

Google's director of digital content for Android, Jamie Rosenberg, took a dig at Apple's online song storage service, iTunes Match, which costs $25 a year. Google's cloud storage service is free for up to 20,000 songs.

"Other cloud music services think you have to pay to listen to music you already own. We don't," he said.

Recording company executives said that, although some of Google's features go beyond what is offered at iTunes — specifically the one free listen for friends, the concessions were worth the benefit of reaching new customers.

"How many people do you know have both an iPhone and an Android device?" said Universal's president of global digital business, Rob Wells. "I encourage any new entrant into the digital music space who is going to help us reach a broad audience and sell legitimate songs."

Mark Piibe, EMI's executive vice president of global business development, said Google's plan to bring legitimately sold music to people in new ways "can only be good for the market as a whole."

Although Google and the recording companies hope sharing of songs helps sell more tunes, some observers were skeptical.

Adam Klein, chief executive of discount digital music store eMusic, said that for his customers, buying music is more a considered, personal decision that is often not influenced by friends' tastes.

"A Google-Plus tie-in will not make it a game changer," he said.

T-Mobile USA, which brought Google's first Android-enabled smartphone to market in 2008, also was a partner in the Google music launch. The cellphone carrier said it would offer other free songs to its customers and soon allow them to pay for music purchases through their phone bill.

Google also appealed to independent artists who release their own music, allowing them to upload songs, biographical information and artwork to the store after paying a one-time $25 fee. Artists would be able to keep 70 percent of all sales.

By launching the store, Google is opening its music service widely. It released the service as an unfinished beta in May to about a million people in the U.S. who requested an invitation and got one. That version of the service, which essentially uploaded your digital songs for online storage and allowed playback on computers and Android devices, proved to be a hit: Testers were streaming music on average 2.5 hours every day.

Zinio's Global Magazine Service Available on Kindle Fire











Zinio, the world's largest and most popular magazine marketplace, is now available on Amazon's Kindle Fire. Debuting #1 in free magazines in the Amazon Appstore, Zinio is now available on more tablet devices than any other newsstand or magazine reader, including on the iPad, ASUS Transformer, Acer Iconia, Lenovo IdeaPad, Samsung Galaxy Tab, Sony Tablet S and dozens more. Customers can enjoy their magazines across tablets, smartphones and PC devices running all flavors of iOS, Android, WebOS, Windows, Linux and Mac operating systems.

Global adoption of digital reading continues to grow with the proliferation of tablet devices, which will be in the hands of 35 million consumers this year, and more than 208 million by 2015, according to Gartner.

"There are more mobile phones and tablet devices in the USA than there are people, and we believe that the world will indeed have twice as many connected devices as people by 2015," said Zinio President and CEO Rich Maggiotto. "This should be and is a huge incentive for publishers to migrate swiftly to digital distribution. Our reach across all operating systems positions Zinio, and our publisher partners, to uniquely grow alongside the exploding device market."

Zinio is already available on almost all tablets and over 50 different smartphones worldwide, and this month alone has added distribution to Kindle Fire, HP TouchPad, Kobo Vox and Lenovo ThinkPad tablet, to name a few. Zinio is one of the top apps for news on Android and WebOS and is the #1 top grossing app in news in over 50 countries on Apple's iPad.

Zinio is now available for free download in the Amazon Appstore in time for the launch of the Kindle Fire today. As an added incentive for new Zinio buyers on any device, Zinio will be offering new registrants a $25 credit that they can redeem for magazines across the entire global newsstand through March 2012.

"Having all of our titles available through Zinio gives us an opportunity to reach readers both across the world and on all digital mediums – PC, Mac, tablets and smartphones," said Chris Wilkes, vice president, App Lab, Hearst Magazines. "Digital distribution is now responsible for more than 300,000 subscriptions per month, and we look forward to continuing to focus on reaching our customers with innovative new features, on every device they are reading on."

Zinio offers Kindle Fire and other tablet readers access to more than 5,000 magazine titles from around the world, including Rolling Stone, The Economist, Hello!, US Weekly, T3, Travel + Leisure and many more. Zinio is focused on delivering global access and the best user experience, giving its readers the ability to discover, read and shop for their favorite magazines from around the world, on all their devices.

Users can download Zinio for free for the Android Fire from the Amazon Appstore , for other Android devices from the Android Market, for iPad in the iTunes Store, and for PC/Mac at Zinio.com.


External Reference: www.sacbee.com