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Friday, September 27, 2013

Kalypso Media Launches ‘Digital First’ Label - KOBALT GAMES




The Kalypso Media Group has further strengthened its portfolio of digital entertainment with the creation of the new Kobalt Games label. Released under the tag line: ‘Digital. First. Quality. Gaming’ Kobalt Games will publish high quality titles for PC, XBLA, PSN, MAC and Linux at a mid-price level, with a maximum price of £24.99, €29.99, $29.99, primarily via digital distribution channels.

The first title in the Kobalt Games line-up will be ‘Blood Knights’ from the renowned developer Deck 13 Interactive, whose worldwide distribution rights were recently acquired by dtp entertainment AG. The distribution rights include all planned platforms: Windows PC, XBLA and PSN with a release scheduled for Q4 2013.

"With the founding of our new ‘Digital First’ Division, Kobalt Games, we create a clear and direct-to-consumer purchasing channel,” said Simon Hellwig, Global Managing Director of Kalypso Media.. “The Kalypso brand will continue to publish premium full-price titles such as ‘Tropico 5’ and ‘The Dark Eye – Demonicon’ which will be released simultaneously via digital distribution and boxed retail, while Kobalt will offer mid-priced, high quality titles to our audience.”

"With ‘Blood Knights’, we have our first title in the Kobalt Games line-up. We are sending a clear signal that we are committed to publishing high quality titles in the mid–price range, “added Stefan Marcinek, Global Managing Director of Kalypso Media

Reference: http://www.gamasutra.com

Thursday, September 26, 2013

Valve brings beta of shared game libraries to digital distribution platform Steam



The venn diagram depicts sharing, I think








Valve is adding a new feature to its digital distribution platform, Steam. The feature, calledSteam Family Sharing, will allow users to share games with those who share your computer but have their own Steam account. Essentially, if you want to share your Steam game library with someone you share a computer with, you can authorise the computer, which will allow others to play the game on the computer using their own Steam accounts, giving them their own achievements and Steam Cloud saves.





There are some catches, though. For example, both the owner of the Steam library and whoever it is being shared with can't access the library at the same time. The original owner will always have access to the library, though, whether it's on the shared computer or another one entirely. The person using the shared library will get the option to buy the game or quit if the original owner tries to access their Steam game library. The Family Sharing feature can be used on up to 10 devices per account.

As it currently stands, not all games are compatible with it. Since it’s in beta and there are still some kinks to work out, Steam Family Sharing only works with some games right now. Others games that use an additional third-party key, for example, can’t be shared. Borrowers will also be able to play DLC on the shared library. They can’t, however, buy new DLC for the shared games library. They will instead have to buy their own copy of the game and then buy the DLC.

Reference: http://tech2.in.com

Wednesday, September 25, 2013

Genius Brands Partners With Pacific Digital Distribution to Launch Baby Genius(R) Streaming Service


Pacific Media Technologies, Inc.





SAN DIEGO, Sept. 25, 2013 (GLOBE NEWSWIRE) -- Genius Brands International, Inc. (OTCQB:GNUS), developer and marketer of entertainment products including the award-winning Baby Genius® line of music and edutainment products and characters, today announced it has formed a strategic partnership with Pacific Media Technologies' Pacific Digital Distribution (PDD) division to bring the entire catalog of Baby Genius® video, music and digital content to a global audience.

PDD, a digital video services company dedicated to the distribution of content to broadcast, cable, Internet and mobile video platforms, will connect consumers to Baby Genius® content through its proprietary Cloud Video On Demand WAVE platform. WAVE is an enabled content management system that includes an e-commerce model for online payment gateways and manages digital distribution to any end-points including all mobile and connected devices, and content models including VOD and subscription rentals.

The new Baby Genius® streaming service will be available to consumers beginning in October 2013 at a monthly subscription rate of $5.99 for immediate access to 125 Baby Genius® videos and 500 Baby Genius® songs. Additional digital content including Baby Genius® ebooks and Baby Genius® apps will be added to the service in 2014.

"The WAVE platform provides our customers with tremendous value and a compelling entertainment experience. Consumers are looking for inexpensive and hassle-free ways for their children to view educational and fun shows, and PDD's Wave platform meets that need head-on. Instead of shifting from service to service to enjoy individual titles, subscribers will be able to create custom playlists for hours of enjoyment almost anywhere," stated Genius Brands CEO and Chairman Klaus Moeller.

"We are excited to partner with Baby Genius® and assist with the VOD delivery of their brilliant catalog of children's educational products and media," said Bill Hynes, CEO of Pacific Media Technologies. "Our WAVE platform connects directly to today's Smart TVs and mobile devices using an Internet connection to deliver Blu-ray and DVD-quality video instantly. Baby Genius® customers can now choose from an enormous selection of shows, music, games and e-books while streaming from the cloud without the need of a DVD player."

"The launch of PDD's WAVE Video On Demand Cloud platform and Baby Genius® products demonstrates PDD's commitment to creating an opportunity that instantly delivers the entertainment consumers want directly to their Smart TVs and mobile devices," said Ruben Garcia, PDD Director of New Media.

About Genius Brands

Genius Brands International, Inc. is the developer and marketer of entertainment products including the award-winning Baby Genius® line of music and education-based products and characters. The Company is developing and marketing a growing line of Genius branded products that entertain and educate the whole family. Baby Genius®awards include: Mom's Choice Award, The National Parenting Center Seal of Approval, The Toy Insider Best Toddler Toys, Dr. Toy 100 Best Children's Products, NAPPA Honors Award, iParenting Excellent Product Award, Creative Child Preferred Choice Award, Latino DVD Awards, iParenting Media Award, Film Advisory Board Award of Excellence, Kids First! Quality Children's Media Endorsement, Parents Magazine 2002 "Video of the Year," and Best "Under 3" QSR Program 2004/2005 from Restaurant Magazine. Baby Genius® products are available at most major retailers and have international exposure in over 40 countries. For brand information please visitwww.babygenius.com. For Company information please visit http://ir.stockpr.com/babygenius/overview.

About Pacific Digital Distribution

Pacific Digital Distribution (PDD), a division of Pacific Media Technologies, is a digital video services facility dedicated to customization, duplication, and distribution of short and long form content to broadcast, cable, Internet, and mobile video platforms. The Company excels in both analog and digital ad distribution for major Direct Response TV companies. PDD also provides world-class encoding, digital asset management, and content storage solutions. The Company's digital deliverables include: customized editing, repurposing content, archive preservation, and multi-platform international distribution. More information about the Company can be found at www.pmtmedia.tv.

Forward-looking statements

This release contains forward-looking statements made by or on behalf of Genius Brands International Inc. All statements that address operating performance that the Company expects will occur in the future, including statements relating to operating results for fiscal 2013 and beyond, revenue growth, future profitability or statements expressing general optimism about future operating results, are forward-looking statements. These forward-looking statements are based on management's current views and we cannot assure that anticipated results will be achieved. These statements are subject to numerous risks and uncertainties, including, among other things, uncertainties relating to the Company's success in judging consumer preferences, financing the Company's operations, entering into strategic partnerships, engaging management, seasonal and period-to-period fluctuations in sales, failure to increase market share or sales, inability to service outstanding debt obligations, dependence on a limited number of customers, increased production costs or delays in production of new products, intense competition within the industry, inability to protect intellectual property in the international market for our products, changes in market condition and other risks and uncertainties indicated from time to time in our filings with the U.S. Securities and Exchange Commission (SEC) available via the SEC's website at www.sec.gov. Readers are cautioned not to place undue reliance on forward-looking statements and are encouraged to consider the risk factors that could affect actual results. The Company disclaims any intent to update forward-looking statements.


Reference: www.globalnewswire.com

IndieGameStand Launches Full-Service Digital Store

IndieGameStand Store logo







The IndieGameStand launched a year ago as a twist on the ever-popular "pay what you want" game bundles: Every four days it offers a new indie game for whatever price you want to pay. It's one game at a time, but kind of like the weather in Winnipeg, if you don't like what's up for grabs now, just wait a few days for something else to come along. It's enjoyed considerable success, bringing in more than $215,000 for indie developers and nearly $20,000 for various charities, and proven popular enough that the IGS team decided to roll out a full-time digital storefront.

"The idea for the store really came to us after we kept hearing from developers about how easy our backend is to use. Developers can literally set up their game in minutes and get listed in our store the same day they set everything up. We certainly see this as a huge advantage since we don't waste developers' time," IndieGameStand co-founder Mike Gnade explained. "Another thing that separates our store is that it is extremely flexible. Our platform can support a game in alpha or one that just got greenlit by letting the developer easily upload Steam keys which are then automatically distributed to IndieGameStand customers."

The IndieGameStand Store won't rely on a "popularity contest" like Steam Greenlight to determine what goes up for sale, but will instead offer a quality platform and tools to all indie developers who want to take advantage of them. He also said that the IGS team wants to support indie games exclusively and hasn't even discussed the possibility of offering more mainstream games. And while the likelihood of huge, Steam-like sales is remote, the IndieGameStand Store allows individual developers to set their own sale dates, which opens up some interesting possibilities.

"Theoretically, a bunch of indie game developers could band together and launch their own Steam-style sale without our involvement," Gnade said. "Imagine a bunch of Indie Megabooth developers banding together to offer a sale during PAX. That would be really cool and organic. It's awesome that developers (once they're approved) have the freedom to use our tools however they want. We're excited about that."

The IndieGameStand Store is live now and currently offers 94 games from 72 different developers. To mark the moment, the IGS team has chosen 14 of its favorite games for inclusion in a launch sale that will run through October 1, including Escape Goat, SpaceChem, Paranautical Activity and Vox, and there's plenty of other good stuff up for grabs too. (The Adventures of Shuggy is quite solid, if you're interested in a recommendation.) If you're looking to blow a few bucks on some quality indie action, this might not be a bad place to start.

Tuesday, September 24, 2013

Pandora Falls 10% as Apple ITunes Radio Draws 11 Million









Pandora Media Inc. (P), the biggest Web radio service, fell 10 percent after Apple Inc. (AAPL)said it attracted more than 11 million unique listeners to its new iTunes Radio service.

Pandora, with 72 million active listeners, slid to $24.26 at the close in New York. Shares of the Oakland, California-based company have more than doubled this year.

Apple is seeking to challenge Pandora and Clear Channel Communications Inc. (CCMO)’s iHeartRadio for listeners and advertisers after adding the radio feature in updated iOS operating software for its iPhones and iPads. Customers downloaded the iOS 7 software on more than 200 million devices since its Sept. 18 release and snapped up a record 9 million new iPhone models over the weekend, Apple said today in a statement.

“Whenever Apple decides to get into a business, it has proven to be a huge disrupter,” Paul Sweeney, an analyst with Bloomberg Industries, said in an interview.

Pandora is looking to vie with radio stations for a larger slice of $15 billion in local advertising and has opened sales offices in 29 U.S. cities. Earlier this month, it named digital advertising veteran Brian McAndrews as chairman and chief executive officer. Last week it priced an expanded stock offering and has raised an estimated $378.8 million to finance growth.

The company sold 15.7 million shares at $25 each in the offering led by JPMorgan Chase & Co. and Morgan Stanley. Crosslink Capital Inc., the largest shareholder, sold 5.2 million. The sale is expected to be completed on Sept. 24, Pandora said last week.

Apple, based in Cupertino, California, rose 5 percent to $490.64.


Reference: www.bloomberg.com

Monday, September 23, 2013

Navori inks digital signage distribution deal with Ingram Micro





Navori Inc. recently announced a U.S. distribution alliance with technology distributor Ingram Micro Inc. As part of the new relationship, Navori will work with Ingram Micro's ProAv and Digital Signage business unit to introduce its new digital signage products for the audiovisual marketplace.

"It seemed natural to team with Ingram Micro, who is a global leader in IT distribution," Navori President and CEO Jerome Moeri said in the announcement. "It was important to design an affordable solution that was able to meet the needs of businesses throughout the U.S."

Available now, Navori QL StiX-2400 is a digital signage player the size of a USB key that the company says is as easy to install as a DVD player.

"Navori's digital signage software plays a critical role within the digital signage marketplace, and we're pleased to add them to our growing portfolio of digital signage solutions,"Kevin Prewett, senior director of Ingram Micro's Pro AV & Digital Signage business unit, said in the announcement.

Program management is performed using a Web-based interface, and the server infrastructure is located in Atlanta, in partnership with Rackspace US Inc., and the product follows the software-as-a-service model, the announcement said.

Reference: www.digitalsignagetoday.com

Friday, September 20, 2013

Pac-12 Networks sign digital distribution deal



Larry Scott





You may remember that broad distribution of thePac-12 Network is being held up by DirecTV, which has balked at assigning bandwidth to the upstart sports network. Only the Big Ten Network has managed to make a profit running its own network, and other BCS conferences – most notably the SEC – have turned to big-time partners like ESPN to ensure distribution.




Going it alone, the Pac-12 may do battle with DirecTV for a while yet. But they have added a major piece of the distribution puzzle this week, signing on with AT&T U-verse today. There was no standing on ceremony, either. The network went live on AT&T U-verse immediately, so more homes were able to tune in today’s football games.


From the official press release:


With the deal, Pac-12 Networks now is available on four of the top six distributors in the U.S., and more than 50 television providers overall. Existing partners continue to launch Pac-12 Networks in more markets around the country including Comcast in Chicago, Time Warner Cable in the Midwest, and Cox in New England and the Washington DC area, among others.




As always, football is driving the bus on this deal, but a couple of months from now, college hoops fans on the left coast will have more opportunities to see their favorite teams lace ‘em up.




One of the most interesting aspects of the U-verse deal is the plan to make the Pac-12 Network available on mobile devices such as phones, tablets and PCs. Sneak-watching sports at work just gets easier every day.




Thursday, September 19, 2013

Nigeria’s growing digital music distribution market valued at N16.2bn

The growing online platform for digital music distribution in the country is now being valued at $100 million, about N16.2 billion, according to analysts with Spinlet, with iRoking and iTunes dominating the market.

Digital distribution outfits have sprung up in the last six years, making it possible for the spread of local music online and for investors to tap into an estimated $10 billion digital market globally

“Investors in digital music distribution are seeing huge potential for profits,” says an analyst.

The internet has become an important element of modern economic infrastructure recently, fundamentally changing how people interact, how consumers shop, and how products and services are designed, developed, marketed, and delivered. The internet has also changed how businesses operate and interact with one another.

The increase in digital trade, which has had significant impact on the United States and global economies, is offering Nigerian artistes and their music to be heard in different parts of the world. Thus, bringing about increase in revenue for artistes.

In 2012 alone, according to the United States International Trade Commission, digital music contributed $4.1 billion to the US economy.

In one of the highest-profile moves so far, Universal Music Group and Samsung Electronics announced in August the creation of The Kleek, a pan-African digital music service, which features music from Universal’s international catalogue and from local artistes like the Power Boyz in Angola, DJ Vetkuk in South Africa, and W4 in Nigeria.

Mark Redgaurd, marketing manager, Spinlet, says digital music is a major paradigm shift happening globally. Music is moving from physical purchases to digital downloads and streaming, and Nigeria is definitely part of this. According to him, market for online music has been very positive.

“We see tremendous amounts of potential in Nigeria and across Africa. The market is very nascent. As such, the market value can vary with little degree of accuracy. I don’t think anyone knows its true potential. Digital distribution has certainly made an impact and will continue to do so for the long term,” he says.

Digital music distribution has continued to spread its tentacles across the continent. In December last year, South Africans were given access to the iTunes digital music store from Apple. Around the same time, one of the leading internet streaming music services, Deezer, a French company, expanded across much of Africa.

And in several countries, including Nigeria, local digital music operations like iRoking have started to attract large numbers of listeners and investors. Recently, it attracted $8 millon from Tiger Global Management.

Ayeni Adekunle, CEO, Blackhouse Media, agrees there are huge opportunities in this emerging market for music distribution.

“It is possible to make the best we can of it,” says Adekunle, if stakeholders put their best foot forward. Whether it’s Spinlet or iTunes or Iroking or Notjustok, what’s certain is that digital is the future of distribution. Look at the feat Jay Z has scored, with his MCHG deal with Samsung.”

Digital music must have affected the performance of other channels of music distribution like CDs. Michael Odiong, special project manager, Premier Records, says in the last four months CD sales have dropped by 8 percent, saying that “in the last three to four months CD sales have dropped. More people are switching to digital sales. We have more music applications coming in now, giving consumer diverse offerings online.”

To him, this new trend is forcing old record label companies like Premier Records to diversifying their platform for music sales.

“We are diversifying and working with the likes of iRoking and Spinlet for digital distribution and with Konga.com for physical sales. We are trying to make sure we maximise every available online platforms for the sale of our music. We are also working with rhapsody and iTunes,” he discloses.

Digital form of music distribution has been argued to be a good alternative to physical form as most stakeholders believe it will help curb piracy.

“If you look at what Spotify is doing, and the fact that the telcos are using RBTs and CRBTs as ways of pushing music, and with iTunes opening up to the Nigerian market, you’ll see clearly that we’re quickly moving past the Alaba era. I think the system is opening up to digital distribution. We are very optimistic and all key players are adapting to follow the trend.”

Some industry analysts say digital music platform has fuelled piracy instead of decreasing it. To them, the rapid evolution of internet technologies and the ways they are used make it easy for consumers to share music through their mobile phones or laptops.

They argue that widespread access to and use of the internet has been made easier by mobile devices such as smartphones, tablets, gaming consoles, televisions, and TV set top boxes (digital video recording devices), which makes it increasingly difficult to track how music is shared and protect intellectual property.

Adekunle argues further that piracy cannot be totally eradicated, saying “no one can eradicate piracy, really. But if we make music products available to consumers at the right time, and in the right places, piracy can be reduced to the barest minimum.”

In addition, Odiong says digital online is the biggest pirates itself and record labels may go into extinction in the near future, as “the pirates are everywhere and downloading music for N100,” adding that it is killing the market.

“Yet artistes see it as the biggest means to promote themselves. They believe they can just make a song, upload it online. The money they will make from it is not so important to them. They just want to be heard. They don’t see it, but for records label it is a big problem. Record labels are going into extinction. There is no formal structure to protect them in the country. It is a major problem. More record labels are folding up. It is only the old ones that are surviving. It is the frustration that is forcing the artistes to go online.”